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Frameskip between 0-1 without sound and 1-2 with sound. |
| Fast FAME Motorola 68000 core by Fox68k. |
| Savestates support. |
| Autoframeskip for real speed. |
| Dreamcast SD-Card support. |
| Mouse & Keyboard Dreamcast supported. |
| Virtual Keyboard with triggers L-R. |
| Joystick is emulated with digital pad + A,X buttons. |
| Mouse is emulated with analog pad + Y,B buttons. |
| Fast sound with 8 buffers synchronized. |
| Filemanager with subdirectories access. |
| Complete menu with 'start' button: load, throttle, frameskip, reset... |
| 2 joysticks emulated. |
| Under PAL dreamcasts ask 60-50Hz selection. |
| Save disks changes to VMU. |
| Superthrottle mode for speed up intros and loading time. |
| SH4 exceptions catched for stability. |
| ADZ support (ADF floppy image gzip compressed) |
| 2 floopy drives emulated. |
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New features have been added to release candidate version :
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- SuperThrottle
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Hold right trigger first and left trigger second for automatic sound off and frameskip to 10 for speed up. This try to avoid large time for intros and loading time.
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- ADZ support
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You can compress your ADF floppy images with GZIP compression utility in order to save CD space. GZIP is free and multiplatform: Windows, GNU/Linux, MacOS ...
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- Save disks changes to VMU
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UAE4ALL can save to VMU disk sectors changed using ZIP compression. For games as Dune2, now you can save your campaigns and continue at future. A new menu option called "Save Disks" has added for enable or disable this feature.
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- 2 floppy drives emulted
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You can choose on filemanager a new disk for DF0 with A button and a new disk for DF1 with Y button. Also, you can eject DF1 with 'Eject DF1' menu option.
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- Throttle
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Amiga is a hard machine to emulate. So, a lot of games support drawing shortcuts and cpu timeslice ampler. These methods speed up emulation and improve playbility under Dreamcast.
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- Autoframeskip
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Unfortunately, UAE4ALL needs frameskipping for real time emulation. Active auto-frameskip menu option for real speed.
If you want sound, it's a very important thing, the sound needs to be synchronous
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More info: Chui's DCEMU Forum.
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